Four-Letter WordM-A-T-H

Publication year: 2012
Source: Real-World Flash Game Development, 2012, Pages 183-226

Christopher, Griffith

 Summary: Few people I know, programmers included, don’t groan a little when math and physics are brought up. While not all games utilize them, geometry, trigonometry, and basic physical mechanics are essential parts of game development. Don’t worry though; this isn’t a physics and math book. There are many of those out in the marketplace already, some of which are even written specifically for games. In fact, this isn’t even going to be an in-depth exploration of those topics because they really aren’t necessary for most casual games. In this chapter, we will cover the foundational concepts you’ll need to understand…